Smite 2 · Ranked Conquest
Beginner guide
Everything you need to read this tool: lanes, classes, tiers, aspects and what a matchup win rate actually tells you.
Step 1
Find who counters the enemy
Open Lane Advisor, pick your lane and the enemy god, and you get every god with a winning record against them in that lane.
Open Lane Advisor →Step 2
Check your draft
Team Comp Checker tells you if your five gods have enough damage, front line, crowd control and engage.
Open Team Comp Checker →Step 3
Learn the god
Every god page shows win rate, matches played, its best and worst matchups, and its Aspects.
Browse all gods →The five lanes
- Solo
- The long side lane. Usually a Warrior or tanky god that can survive alone.
- Jungle
- Roams between lanes and kills camps. Usually an Assassin that ganks.
- Mid
- The short middle lane. Usually a Mage that clears waves fast and rotates.
- Carry
- The duo lane damage dealer, almost always a Hunter with basic attacks.
- Support
- Plays with the Carry, peels and starts fights. Usually a Guardian.
The five classes
- Assassin
- High burst damage, low health. Deletes squishy targets, dies fast.
- Hunter
- Ranged basic attack damage that gets stronger with items and time.
- Mage
- Ability-based magical burst and wave clear.
- Guardian
- Tanky, lots of crowd control, protects the team.
- Warrior
- Tanky bruiser that can both fight and take damage.
What the tiers mean
- S
- Best in the patch. Strong win rate and heavily picked or banned.
- A
- Very strong, safe pick in almost any draft.
- B
- Solid. Fine to play, no big advantage.
- C
- Average or slightly below. Needs a good player.
- D / F
- Struggling this patch. Only pick if you really know the god.
Aspects
An Aspect changes one of the god's abilities and can move it into a different role. Turn it on to see how the matchups shift.
Example: a Guardian with a damage Aspect can be played in Mid instead of Support, so the gods that normally counter it in Support are no longer the right answer.
Every stat, in plain English
- win rate
- How often this god wins the whole match in ranked conquest. 50% is average, above 50% means the god wins more games than it loses.
- loss rate
- The other side of the win rate: how often the god loses the match.
- matches
- How many ranked conquest games this god was played in. More matches means the numbers are more reliable.
- pick rate
- How often this god gets picked in a ranked draft.
- ban rate
- How often this god gets banned in a ranked draft. A high ban rate usually means players find the god hard to deal with.
- matchups
- How many enemy gods we have enough ranked data for to show a head-to-head win rate.
- tier
- A quick grade (S is best, F is worst) based on win rate and how often the god is picked and banned this patch.
- matchup win rate
- How often this god wins when the other god is in the enemy team. Above 50% is a favourable matchup, below 50% is a bad one.
- lane
- Where the god is usually played: Solo, Jungle, Mid, Carry (ADC) or Support.
- damage type
- Physical gods are countered by physical protection items, magical gods by magical protection items.
- class
- The god's class: Assassin, Hunter, Mage, Guardian or Warrior. It tells you roughly what job the god does in a fight.
- aspect
- An Aspect changes one of the god's abilities and can move it into a different role. Turn it on to see how the matchups shift.
- ranked matches
- How many ranked conquest games this god was played in. More matches means the numbers are more reliable.
- use rate
- How often this item is bought in ranked conquest games.
- item win rate
- How often players who buy this item win the match.
All numbers come from Smite 2 Open Beta 42 ranked conquest matches and refresh automatically every day. Use them as a starting point, player skill still decides the game.