Smite 2 · Ranked Conquest

Beginner guide

Everything you need to read this tool: lanes, classes, tiers, aspects and what a matchup win rate actually tells you.

Step 1

Find who counters the enemy

Open Lane Advisor, pick your lane and the enemy god, and you get every god with a winning record against them in that lane.

Open Lane Advisor

Step 2

Check your draft

Team Comp Checker tells you if your five gods have enough damage, front line, crowd control and engage.

Open Team Comp Checker

Step 3

Learn the god

Every god page shows win rate, matches played, its best and worst matchups, and its Aspects.

Browse all gods

The five lanes

Solo
The long side lane. Usually a Warrior or tanky god that can survive alone.
Jungle
Roams between lanes and kills camps. Usually an Assassin that ganks.
Mid
The short middle lane. Usually a Mage that clears waves fast and rotates.
Carry
The duo lane damage dealer, almost always a Hunter with basic attacks.
Support
Plays with the Carry, peels and starts fights. Usually a Guardian.

The five classes

Assassin
High burst damage, low health. Deletes squishy targets, dies fast.
Hunter
Ranged basic attack damage that gets stronger with items and time.
Mage
Ability-based magical burst and wave clear.
Guardian
Tanky, lots of crowd control, protects the team.
Warrior
Tanky bruiser that can both fight and take damage.

What the tiers mean

S
Best in the patch. Strong win rate and heavily picked or banned.
A
Very strong, safe pick in almost any draft.
B
Solid. Fine to play, no big advantage.
C
Average or slightly below. Needs a good player.
D / F
Struggling this patch. Only pick if you really know the god.

Aspects

An Aspect changes one of the god's abilities and can move it into a different role. Turn it on to see how the matchups shift.

Example: a Guardian with a damage Aspect can be played in Mid instead of Support, so the gods that normally counter it in Support are no longer the right answer.

Every stat, in plain English

win rate
How often this god wins the whole match in ranked conquest. 50% is average, above 50% means the god wins more games than it loses.
loss rate
The other side of the win rate: how often the god loses the match.
matches
How many ranked conquest games this god was played in. More matches means the numbers are more reliable.
pick rate
How often this god gets picked in a ranked draft.
ban rate
How often this god gets banned in a ranked draft. A high ban rate usually means players find the god hard to deal with.
matchups
How many enemy gods we have enough ranked data for to show a head-to-head win rate.
tier
A quick grade (S is best, F is worst) based on win rate and how often the god is picked and banned this patch.
matchup win rate
How often this god wins when the other god is in the enemy team. Above 50% is a favourable matchup, below 50% is a bad one.
lane
Where the god is usually played: Solo, Jungle, Mid, Carry (ADC) or Support.
damage type
Physical gods are countered by physical protection items, magical gods by magical protection items.
class
The god's class: Assassin, Hunter, Mage, Guardian or Warrior. It tells you roughly what job the god does in a fight.
aspect
An Aspect changes one of the god's abilities and can move it into a different role. Turn it on to see how the matchups shift.
ranked matches
How many ranked conquest games this god was played in. More matches means the numbers are more reliable.
use rate
How often this item is bought in ranked conquest games.
item win rate
How often players who buy this item win the match.

All numbers come from Smite 2 Open Beta 42 ranked conquest matches and refresh automatically every day. Use them as a starting point, player skill still decides the game.