In match

Objective Timer

Exact Smite 2 conquest boss timings. Start the match clock on the loading screen (1:30) and every objective then runs automatically on one shared clock. Ranked Conquest, data from Smite 2 Open Beta 42 (OB42) ranked matches, 1 January 1970.

Match clock

Hit Match started the moment the loading screen appears. A 1:30 pre-game runs first; after that the conquest clock starts at 0:00 and all spawn and respawn times stay in sync with the real match. The clock runs on your system time, so switching tabs never makes it drift. Use Sync -5s / +5s if it is off by a few seconds.

Not started

0:00

Moonlight Phase

Conquest alternates between the normal map and the Moonlight Phase. The first phase starts at 6:00, lasts 3:00 and then repeats every 9 minutes (6:00-9:00, 15:00-18:00, 24:00-27:00, 33:00-36:00, …).

6:00

1st phase

Shards, crystals and the Ritual site open up

15:00

2nd phase

Moonlight Queen Naga takes over the Fire Giant area

24:00

3rd phase

Gold Fury becomes the Ancient Fury

33:00

4th phase

Fire Giant becomes Enhanced

Gold Fury / Ancient Fury

Duo lane side

First spawn 5:004:00 respawn (same pit, both forms)

Team gold + XP and a permanent, stacking team passive. Both teams can earn the same passives separately.

  • 1st kill: Fountain movement speed boost is permanently doubled.
  • 2nd kill: Nearby friendly minions take 15% less and deal 15% more damage.
  • 3rd kill: +25% true damage to structures and +50 protections near enemy structures.
  • Ancient Fury: Replaces the Gold Fury after 3 kills, or automatically at the 3rd Moonlight phase (24:00). Same 4:00 respawn, tankier, and its kill debuffs enemy structures (-50% attack speed, -25% damage) for the siege window.

4:00

Respawn 4:00

Pyromancer

Mid lane side · Fire Giant half

First spawn 10:004:30 to 5:30 respawn window (community-tracked)

Replaces the middle buff camp on the Fire Giant side. Grants team gold + XP and drops a Runic Bomb: 1000 true damage to structures, minions and camps plus -35% attack speed for 10s.

Respawn is not published by Hi-Rez, so the tool shows a window around the community-tracked 5:00 instead of one exact second.

5:00

Respawn 5:00

Fire Giant

Solo lane side

First spawn 15:004:30 to 5:30 respawn window (community-tracked)2x Firebrands from 3:00, every 2:00

Firebrands

Two Firebrands guard the pit before the Fire Giant arrives. They first spawn at 3:00 and return every 2:00. Each one drops 2 Fire Giant embers when killed, and if you kill only one the other enrages with bonus health, attack speed and power. They disappear for good once the Fire Giant spawns at 15:00, and they never block the Fire Giant itself, they are free extra value.

Might of the Fire Giant: large team-wide damage, protections, sustain and structure damage. The game-closing buff.

  • Firebrands: 2 per spawn in the pit, first at 3:00 and every 2:00 after that. 2 embers per kill, the survivor enrages, and they stop spawning at 15:00.
  • Moonlight Queen Naga: Community-tracked: during the Moonlight phase the Queen Naga takes over the Fire Giant area and drops Moonlight Shards. Hi-Rez has not published her exact spawn and despawn times.
  • Enhanced FG: Community-tracked: later in the game the Fire Giant becomes Enhanced with extra Strength and Intelligence. The last officially published numbers are from the OB35 rebalance (+40 bonus Strength, no bonus health).

Only the 15:00 first spawn is officially published. The respawn after a kill is not, so the tool shows a window. Hit “Killed now” the moment you see it die and use the backdate buttons if you were late.

5:00

Respawn 5:00