- Divine Presence heal per tick 15/21/27/33/39
- Heal scaling per tick 3.5% to 6% Intelligence
Open Beta 42
OB42: The Demon King Update
Released 25 August 2026. Ravana joins the roster, anti-heal jumps to 40% across items and abilities, and 16 gods get their healing rebalanced. Here is everything that changes how you draft.
New god: Ravana
Physical assassin, jungle and solo. Aspect of the Rakshasa King releases 28 August.
- Passive Chain of Blows: every 8 combo grants a Max Health shield plus Movement Speed and Strength, stacking 3 times
- Prana Onslaught: line punch that deals physical damage and slows
- Overhead Kick: shockwave with Movement Speed, CC immunity and damage immunity
- 10-Hand Shadow Fist: roots the first god hit and heals off the first god and 3 minions
- Mystic Rush: CC-immune leap that makes gods hit take increased damage from all sources, then grants damage mitigation
- Aspect of the Rakshasa King: combo stacks to 999, the ult becomes an activator for enhanced abilities that consume combo for a shield and a buff
Anti-heal pass
The headline balance change of the patch.
- All god abilities with healing reduction increased from 25% to 40%
- All anti-heal items increased from 25% to 40%
- Healing gods were reworked into 3 archetypes: tanky gods get lower base healing with moderate scaling, high-damage gods get low healing with little scaling, and dedicated healers get higher base healing and scaling
- An enchanter item pass follows in the next update
- Drafting impact: one anti-heal item is now usually enough against a single healer, so buy it earlier instead of stacking two
Item balance
- Brawler's Beat Stick: healing reduction 25% to 40%
- Divine Ruin: healing reduction 25% to 40%
- Stygian Anchor: healing reduction 25% to 40%
- Toxic Blade: healing reduction 25% to 40%
- Health Chalice: cost 300g to 400g
- Totem of Death: bonus magical damage 10% to 8% of missing health, gods only (no longer jungle bosses)
Gameplay and quality of life
- Lane minions: base ability damage mitigation 5% to 10%, scaling 1.3% to 1.16%
- Lane minions deal less damage to Titans (1.0x to 0.7x)
- Lane teleporter speed to T1 towers 1600 m/s to 1100 m/s
- Vs AI: god bot Baron Samedi added
- Match history now has a scoreboard screen showing items
- Enhanced context pings and auto VGS: pings snap to gods, towers, Gold Fury, Fire Giant and Titan and play the matching call-out
- Game events like destroying the Fire Giant are now posted in chat
God balance
16 gods with healing in their kit were retuned. Lower base heals, stronger Intelligence scaling.
- Kiss: Jealousy damage bonus 6/7/8/9/10% to 6/8/10/12/14%
- Back Off damage 80/140/200/260/320 to 60/110/160/210/250
- Back Off Intelligence scaling 90% to 50% (self), 60% to 30% (soul mate)
- Love Birds heal per tick 10/13/16/19/22, self scaling to 7%, ally scaling to 7% Intelligence
- Love Birds damage per tick lowered, damage scaling 17.5% to 5% Intelligence
- Undying Love no longer grants Jealousy to Aphrodite
- Energy Surge heal 30-110 to 25-105, scaling 25% to 35% Intelligence
- Life Tap heal slightly lower, scaling 3% to 6% Intelligence
- Refraction Shield heal per target 12-24 to 10-22
- Can now only heal from up to 4 enemies per use
- Bonus heal scaling 0.5% Max Health
- Overflow heal 10, scaling 12.5% to 20% Intelligence, +1 heal per level
- Rain Dance heal per tick 8-20, scaling 2.5% to 5% Intelligence
- Heart Bomb (Aspect of Love) heal 25/50/65/80/95, scaling 8% Strength + 15% Intelligence
- Share The Love heal 15-55, scaling 3.5% to 6% Intelligence
- Fields of Love heal 60-120, scaling 12.5% to 20% Intelligence
- Alluring Spirits heal per tick 20-40, scaling 3% to 5% Intelligence
- Wing Gust (Aspect of the Lifewarden) damage and heal scaling now 10% Intelligence instead of protections
- Wing Gust heal 12/18/24/28/32
- Circle Of Protection heal 75/110/145/180/215
- Conviction heal 45-145 to 30-130, scaling 6% to 10% Intelligence
- Aspect of the General heals lowered, scaling increased
- Devour Souls heal 10-46
- Scaling now 2.5% protections each + 8% Intelligence (was 3.5% each + 3.5%)
- Mitigate Wounds initial heal 60-120 to 50-110
- Delayed heal 25 to 30% of recent damage taken
- Aspect of Preservation heal per stack 10-30 to 12-32
- The Great End damage per tick 26/38/50/62/74
- Gleaming Blast (Aspect of the Mother's Light) cooldown 10s to 8s
- No longer swaps to Threads of Light when hitting allies
- Cruel Strikes heal 45% protections, minion heal 8-20
- Heart Slash heal 10-50 to 8-40, scaling 12.5%
- Pursue the Weak heal 30-50 to 20-40, scaling 25%
- Retribution heal 40% of damage blocked
- Heal scaling 5% to 8% Intelligence
- Celestial Beam (Aspect of Thermotherapy) damage 95-335 to 80-280, Intelligence scaling 105% to 35%
- Celestial Beam now grants allies 3 stacks of Speed Of Light
- Divine Light no longer grants Solar Rays
- Solar Blessing now has 6% Intelligence heal scaling
- Searing Pain now has 50% Intelligence heal scaling
- Wisps heal 8-16, scaling 3% to 6% Intelligence
Notable bug fixes
- Tower aggro not switching when the first damage instance also killed the god
- Lane minion execute damage being mitigated
- Conquest Vs AI bots waiting under tower indefinitely
- Several Ix Chel fixes: in-hand range, Rainbow Crash movement speed, Threads of Light damaging towers, The Great End healing the Titan and stacking with Heartwood Charm
Summarised from the official Smite 2 Open Beta 42 update notes. SmiteWise is a fan site and is not affiliated with Hi-Rez Studios.