Open Beta 42

OB42: The Demon King Update

Released 25 August 2026. Ravana joins the roster, anti-heal jumps to 40% across items and abilities, and 16 gods get their healing rebalanced. Here is everything that changes how you draft.

New god: Ravana

Physical assassin, jungle and solo. Aspect of the Rakshasa King releases 28 August.

  • Passive Chain of Blows: every 8 combo grants a Max Health shield plus Movement Speed and Strength, stacking 3 times
  • Prana Onslaught: line punch that deals physical damage and slows
  • Overhead Kick: shockwave with Movement Speed, CC immunity and damage immunity
  • 10-Hand Shadow Fist: roots the first god hit and heals off the first god and 3 minions
  • Mystic Rush: CC-immune leap that makes gods hit take increased damage from all sources, then grants damage mitigation
  • Aspect of the Rakshasa King: combo stacks to 999, the ult becomes an activator for enhanced abilities that consume combo for a shield and a buff
Open Ravana's page

Anti-heal pass

The headline balance change of the patch.

  • All god abilities with healing reduction increased from 25% to 40%
  • All anti-heal items increased from 25% to 40%
  • Healing gods were reworked into 3 archetypes: tanky gods get lower base healing with moderate scaling, high-damage gods get low healing with little scaling, and dedicated healers get higher base healing and scaling
  • An enchanter item pass follows in the next update
  • Drafting impact: one anti-heal item is now usually enough against a single healer, so buy it earlier instead of stacking two

Item balance

  • Brawler's Beat Stick: healing reduction 25% to 40%
  • Divine Ruin: healing reduction 25% to 40%
  • Stygian Anchor: healing reduction 25% to 40%
  • Toxic Blade: healing reduction 25% to 40%
  • Health Chalice: cost 300g to 400g
  • Totem of Death: bonus magical damage 10% to 8% of missing health, gods only (no longer jungle bosses)

Gameplay and quality of life

  • Lane minions: base ability damage mitigation 5% to 10%, scaling 1.3% to 1.16%
  • Lane minions deal less damage to Titans (1.0x to 0.7x)
  • Lane teleporter speed to T1 towers 1600 m/s to 1100 m/s
  • Vs AI: god bot Baron Samedi added
  • Match history now has a scoreboard screen showing items
  • Enhanced context pings and auto VGS: pings snap to gods, towers, Gold Fury, Fire Giant and Titan and play the matching call-out
  • Game events like destroying the Fire Giant are now posted in chat

God balance

16 gods with healing in their kit were retuned. Lower base heals, stronger Intelligence scaling.

Amaterasu
  • Divine Presence heal per tick 15/21/27/33/39
  • Heal scaling per tick 3.5% to 6% Intelligence
Aphrodite
  • Kiss: Jealousy damage bonus 6/7/8/9/10% to 6/8/10/12/14%
  • Back Off damage 80/140/200/260/320 to 60/110/160/210/250
  • Back Off Intelligence scaling 90% to 50% (self), 60% to 30% (soul mate)
  • Love Birds heal per tick 10/13/16/19/22, self scaling to 7%, ally scaling to 7% Intelligence
  • Love Birds damage per tick lowered, damage scaling 17.5% to 5% Intelligence
  • Undying Love no longer grants Jealousy to Aphrodite
Artio
  • Energy Surge heal 30-110 to 25-105, scaling 25% to 35% Intelligence
  • Life Tap heal slightly lower, scaling 3% to 6% Intelligence
Cabrakan
  • Refraction Shield heal per target 12-24 to 10-22
  • Can now only heal from up to 4 enemies per use
  • Bonus heal scaling 0.5% Max Health
Chaac
  • Overflow heal 10, scaling 12.5% to 20% Intelligence, +1 heal per level
  • Rain Dance heal per tick 8-20, scaling 2.5% to 5% Intelligence
Cupid
  • Heart Bomb (Aspect of Love) heal 25/50/65/80/95, scaling 8% Strength + 15% Intelligence
  • Share The Love heal 15-55, scaling 3.5% to 6% Intelligence
  • Fields of Love heal 60-120, scaling 12.5% to 20% Intelligence
Danzaburou
  • Alluring Spirits heal per tick 20-40, scaling 3% to 5% Intelligence
Eset
  • Wing Gust (Aspect of the Lifewarden) damage and heal scaling now 10% Intelligence instead of protections
  • Wing Gust heal 12/18/24/28/32
  • Circle Of Protection heal 75/110/145/180/215
Guan Yu
  • Conviction heal 45-145 to 30-130, scaling 6% to 10% Intelligence
  • Aspect of the General heals lowered, scaling increased
Hades
  • Devour Souls heal 10-46
  • Scaling now 2.5% protections each + 8% Intelligence (was 3.5% each + 3.5%)
Hercules
  • Mitigate Wounds initial heal 60-120 to 50-110
  • Delayed heal 25 to 30% of recent damage taken
  • Aspect of Preservation heal per stack 10-30 to 12-32
Ix Chel
  • The Great End damage per tick 26/38/50/62/74
  • Gleaming Blast (Aspect of the Mother's Light) cooldown 10s to 8s
  • No longer swaps to Threads of Light when hitting allies
Mordred
  • Cruel Strikes heal 45% protections, minion heal 8-20
  • Heart Slash heal 10-50 to 8-40, scaling 12.5%
  • Pursue the Weak heal 30-50 to 20-40, scaling 25%
Nemesis
  • Retribution heal 40% of damage blocked
  • Heal scaling 5% to 8% Intelligence
Ra
  • Celestial Beam (Aspect of Thermotherapy) damage 95-335 to 80-280, Intelligence scaling 105% to 35%
  • Celestial Beam now grants allies 3 stacks of Speed Of Light
  • Divine Light no longer grants Solar Rays
  • Solar Blessing now has 6% Intelligence heal scaling
  • Searing Pain now has 50% Intelligence heal scaling
Sylvanus
  • Wisps heal 8-16, scaling 3% to 6% Intelligence

Notable bug fixes

  • Tower aggro not switching when the first damage instance also killed the god
  • Lane minion execute damage being mitigated
  • Conquest Vs AI bots waiting under tower indefinitely
  • Several Ix Chel fixes: in-hand range, Rainbow Crash movement speed, Threads of Light damaging towers, The Great End healing the Titan and stacking with Heartwood Charm

Summarised from the official Smite 2 Open Beta 42 update notes. SmiteWise is a fan site and is not affiliated with Hi-Rez Studios.